Long time no see/what I’ve been up to

Hey kids!

So… it’s been a while…

I am still Nerfing but my involvement in the modding and internet community has taken a massive step back obviously. A lot has changed in my life over the past few years and this blog was unfortunately one of the things that got cut back. I honestly haven’t modified a blaster in well over a year. My attention surrounding blasters has instead been focused on rebuilding my local community and getting consistent local games happening. We’re getting consistent numbers again with a lot of new people so that’s really good to see.

However, for a non-blaster project I’ve been working on recently. I couldn’t help but give you al a heads up at least once. It’s called The Light Clock and it went up on Kickstarter last night. If you’re interested in techy things, or clocks, or design, or really even if you’ve just got two minutes on your hand, do go check it out.

Cheers!

Joe

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Sooo… about those updates hey?

Good evening boys and girls! Let me kick off by saying sorry.

I’ve been super slack for over two months now and the worst part is the I didn’t even have the guts to show my face again (well, my internets face at least) and explain where I’ve been. I’d like to be able to tell you that I had some amazing excuse like work has been really busy or I had some personal reasons that kept me from posting, but the truth is that I was just unmotivated and slack. I honestly haven’t touched a modification since the Speedswarm and the only reason I got back into it tonight is because I had to fix a Stampede for someone else ahead of a game on Saturday. This then got me thinking about FDG and the guilt built up enough until I ended up in front of my keyboard, as I type this now.

So again, sorry for both the lack of posts and the lack of explanation.

 

That doesn’t meant that I haven’t been thinking about the blog and the direction it’s gone over these last 18+ months though. What was originally intended to be a resource for new modders has slowly transformed more into my own personal game log, and not a very good one at that. Partially I’ll blame my own lazy-ness here, photo dumps from games are significantly easier to prepare than full mod posts when there’s a deadline looming, but a big part of it is that I simply ran out of blasters to mod. With that in mind I’m going to be dropping the weekly posting schedule and instead posting whenever I have something worth posting, rather than posting for the sake of posting. With a bunch of new blasters soon to be released this should still mean fairly regular posts, but dropping the deadline should result in better quality and more consistent mod guides. My rants will still appear from time to time, but the mod posts will make up a larger proportion of the site.

 

I’ve also got a few other projects I’m working on that I’m pretty excited to show everyone, but they can wait until everything is completely ready to go public before we need to talk about them.

 

Thanks to everyone out there though. You’ll all be seeing more on here soon enough.

Filler post!

Hello all!

As I’m sure you’re all passionately concerned, I’m mostly settled into the new place and the new workspace is awesome. Catch is, no internet connection as yet… Which makes uploading a real post somewhat difficult.

So instead I’m going to bail on a real post and throw up just the two filler photos from the game on the weekend.

First up is the recipient on the FDG Hailfire, David!

David was a first time player with our group on the weekend and made a tremendous effort; being quite effective as both a human and a zombie. A nice side-effect is that the Hailfire is actually his very first blaster as he was borrowing some from a friend to play with on the day. Not a bad blaster to start off a collection with hey?

Hailfire giveaway

Then we have the generic group shot. Great turn out for a great day.

Thanks to Neil and the Canberra & Southern NSW Dart Tag for the photos.

Hopefully we’ll be back to normal by next week sorry people.

Game – Urban Combat – 24/2/13

Sunday the 24th of February brought us another ‘Urban Combat’ game here in Canberra. Unfortunately, it also brought us a heap of rain… We got two quick warm up games in around the rather interesting urban setting before the rain came and forced us undercover. Conveniently however, there was a relatively large undercover carpark on the ground floor right next to where we were playing so we just migrated in there for the new few hours. The plan was originally to wait out the rain and make our way back outside, but apparently waiting it out wasn’t an option.

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Janurary Break

Just to promote this to the top of the homepage, there’s a little copy and paste job done from the ‘One Year In’ post…

 

For this coming month of January I’ll be taking a little break from posting. From now until the 5th of February there will be no new content posted here. I’ve got a couple of weeks off from work at the moment but will be a away a with work a heap once we start back. With that in mind I’m going to be spending a lot of my time during this break doing new mods and preparing a host of posts in advance to cover me during my time away (that and Christmas seemed like a good time to take a break form posting).

Cheers,
Joe

Me

One Year In

Hello all of my wonderful readers out there. It’s a bit scary to think about it now but exactly one year ago today I made my first post on this blog. I thought this would therefore be a good opportunity to look back at what we’ve achieved over the last 12 months and see what more can be done.

Readership
As of right now we’re sitting on just over 28,000 views, meaning an average of roughly 76 people per day. The monthly readership numbers have been steadily climbing since day one, with only two months where there wasn’t an increase. March saw a pretty sudden jump after the Storm Tommy post was featured on Nerf Mods and Reviews, but other than that it’s been fairly consistent.

SchedulingI said back on day one that there would be a post every Tuesday night and I’ve pretty well stuck to that. There was the odd “filler” post here and there, but even then there was still a post on a Tuesday evening. It’s only really the first two posts of December 2012 where things actually fell apart. The Hailfire post disappearing on me yet still posting was pretty crappy, but other than that we’ve done pretty well I feel. Having a deadline has also helped motivate me a bunch. There have been plenty of posts written on a Monday evening that I’m sure never would have existed if I didn’t have an artificial deadline to work towards. To that end the same schedule will continue into 2013.

Content
My most popular posts have all been modification walk throughs; no two ways about it, it’s the mods that the people want. However, the mod posts also take significantly more time and effort to write (even before you include the mods themselves). Therefore I’ll still aim to do mod writeups whenever possible, but there will still be a decent coverage of other issues.

Thoughts
Other than that I’m not really sure what else to say other than thanks again to all involved. If any readers have anything they’d like to say on the subject, say if there’s anything in particular you’d like to see in the future, please say so in the comments.

For this coming month of January I’ll be taking a little break from posting. You’ll finally get to see the Hailfire mods post tomorrow evening as normal (Merry Christmas!) but from then until the 5th of February there will be no new content posted here. I’ve got a couple of weeks off from work at the moment but will be a away a with work a heap once we start back. With that in mind I’m going to be spending a lot of my time during this break doing new mods and preparing a host of posts in advance to cover me during my time away (that and Christmas seemed like a good time to take a break form posting).

 

 

Cheers,
Joe

Me

Sorry guys

So in addition to the screw up last week that has for some reason deleted our hail fire mood post, my scheduled post for this week has also disappeared. Wouldn’t be such an issue except for the fact that I’m currently writing this on my phone, sitting in the international terminal of Sydney airport about to head to New Zealand for the week for work.

Very sorry guys. I hate missing a post and having two in a row go awry is just the worst. Hopefully the goodness involved in the hail fire post once I rewrite it will be worth the wait.

Cheers,
Joe

/side note – the Android WordPress app is really nice.

Game – Nerf Wars @ The Canberra Indoor Rock Climbing Centre

OK, so I know I’ve been a little light on the mod posts recently and we’re about to get another ‘non-mod post’ but I can’t just sit on this one. A few months back I got back into indoor rock climbing. I used to climb when I was rather little, then worked at the Canberra Indoor Rock Climbing centre (CIRC) back in college, but really hadn’t done much since then. Then a few months back my partner and I decided to go looking for another sporting type activity to do after work a couple of nights a week. I roped in some friends (ha!) and we started climbing fairly regularly. Shortly after that I got the idea that the climbing gym would make a pretty good indoor nerf venue; it’s mostly a big open space plus a rather nice mezzanine level overlooking the main floor. I dropped in on the owner one evening, told him about my idea and before we knew it we had penciled in a date and I went home to organise the event.

Before we go much further I have to give a big thank you to the Canberra Indoor Rock Climbing Centre for letting us borrow their gym of the evening. It’s pretty rare to find an indoor venue to nerf in and they were very supportive. If you ever find yourself in Canberra I can highly recommend it. Indoor climbing is loads of fun and CIRC is a great venue.

Enough back story though, on to the games!

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We had an awesome turn out with over 40 people in attendance.

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All the gear was left up on the mezzanine level with the main playing to be done down stairs.

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I made up a few collapsible barriers specifically for the night. A how to on these should appear in the next few weeks.

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The first few games we ran were simple 6v6 single elimination games.

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The mats in the bouldering areas made for super comfortable viewing areas.

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Teams constantly rotated throughout the night so that everyone got a chance to be on a different team each time.

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In addition to the collapsible barriers I also strung up a few tarps as cover.

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The indoor venue and abundance of cover made for a very different game than what most of us were used to.

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It also made finding darts significantly easier than on the grass that we normally play on.

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After the straight up 6v6 games we switched to a ‘constantly respanwing 6 on the field at any one time capture the flag’ game.

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This game worked by having everyone split into two teams, then playing a single elimination capture the flag. The catch was that each team was only ever able to have 6 players on the field at any one time. When you were out, you simply ran back to your team’s starting point and tagged the next player in line. They would then join the game and you would join the end of the line and start reloading.

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In such a small venue this made for a really intense game.

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We ran a few rounds of that before switching it up again.

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The next game was a timed bunker rush. The attackers had unlimited respawns while the defenders had none. Each team took turns attacking with the winners being the team that could wipe out the other team the fastest.

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This was a little too broken and both games were over incredibly quickly (each game lasting less than a minute) but they were fun.

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As always, there were some rather interesting blasters in attendance.

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But that’s not to say those with stock blasters were ever really outgunned.

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It’s not very often that you can catch two darts in flight at once but you’re sure not going to complain when it happens.

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We ran a couple of Vortex only rounds where ricochets counted.

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Then turned off all the lights and did some ‘Firefly Tech’ only rounds.

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Finally, to round out the evening we finished up with another ‘constant respawn 6 on the field at any time’ game.

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I’ll just round out the post however with an assortment of photos from the evening as a whole.

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Again, have to give a huge thanks to Canberra Indoor Rock Climbing for the venue and general support, the Canberra and Southern NSW Dart Tag group for the photos and the event, Andrew/Arthwollipot for his photos, and the players for turning up and making an amazing night out of it. Couldn’t have done it without all of you.