Today’s post will be a little different to my standard mod shop posts in that this will not be presented as a full walk-through. This is not a mod I’d recommend for first timers and will therefore only show you enough to do the mod if you were already relatively confident in your abilities.
Got it? Good 🙂
Today we’ll be going through an air restrictor (AR) removal on the recently released Nerf Roughcut.
Start with the priming grip, then remove the rest of the shell.
There’s two lengths of screws.
The three shorter ones go here, at the top of the blaster.
The internals are actually quite simple in their design.
I’m a big fan of this cog based setup.
The internals outside of the shell.
Pull the turret (I can’t think of better word to describe it) off the front of the plungers.
Remove the screws at the back.
Remove/don’t lose the springs.
Pry here.
And here.
And here.
And you should be able to separate the middle piece.
Here’s how the turret works. When there’s no dart loaded, this piece is pushed forward by the spring, allowing air to funnel through to the next chamber. If there is a dart loaded, the air is instead funneled to the back of the dart. This is then repeated the whole way down.
Replace the plugs in the middle section.
This is instead the part we’re interested in.
Remove the pegs and clean up the holes. Be very careful not to remove too much as there needs to be a near perfect seal between each barrel and it’s plug for the dart selection process to function.
There’s also these holes on the side.
Plug those.
Then reassemble.
Again, not a full walk-through this week so I’m going to leave it here. If you’re not yet confident in your modding abilities, don’t try this mod.
What is the aftermath if you do this? I heard some people don’t remove the ar’s because it only shoots about 20 feet after the mod.
Range might have improved a little? Certainly didn’t decrease.
Really not worth it in the grand scheme of things.